Anime Studio 2D Animation SoftwareBack to homepage
Complete 2D Animation Software for Professionals
Anime Studio Pro 11 is perfect for professionals looking for a more efficient alternative to traditional animation. The intuitive and affordable feature set offers a solution to traditional animation tasks that are not available anywhere else at the same price point. With an intuitive interface, a visual content library and powerful features such as a bone rigging system, Smart Bones™, frame-by-frame animation, layered PSD import from Adobe® Photoshop®, bitmap to vector conversion, integrated lip-synching, 3D modeling, physics, motion tracking and more, Anime Studio Pro 11 delivers advanced animation tools to speed up your workflow.
Anime Studio Pro is dotted throughout Song of the Sea. We animated a lot of environmental elements, especially underwater scenes, where we did all the seaweed floating in Anime Studio Pro. This led us to animate five underwater scenes completely in Anime Studio Pro. I found it a versatile animation tool which helped us achieve the final product.
-Jeremy Purcell, EFX Supervisor for Song of the Sea, Cartoon Saloon
NEW Anime Studio Pro 11 Features
Check out the awesome new features Anime Studio Pro 11 has to offer.
NEW in Anime Studio Pro 11 - Frame-by-frame animation is now finally possible in Anime Studio! The new Frame-by-Frame layer and added controls give you more power in creating authentic frame-by-frame animation. Combine with bone animation or switch between the two for even more flexibility.
NEW in Anime Studio Pro 11 - Now you can duplicate layers while maintaining a connection to the original. This enables collaborators to work simultaneously while easily updating changes into respective stages of the pipeline.
Animated Shape Ordering
NEW in Anime Studio Pro 11 - Easily change the layer order of shapes within a single vector layer over time eliminating the need for multiple layers. This gives greater control in character construction and interaction during animation.
Animated Bone Targets
NEW in Anime Studio Pro 11 - Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever.
Animated Bone Parenting
NEW in Anime Studio Pro 11 - Now you can switch parents for your bones mid-animation and Anime Studio will automatically keyframe the result. Use the Re-parent Bone Tool at any time to reset the parent or unlink bones completely by clicking off the canvas.
Tools & Brushes Enhancements
NEW in Anime Studio Pro 11 - Select drawing tools have been enhanced to give you more control. Reduce the point count on simple shapes, merge strokes and smooth shapes with the Freehand Tool or blend stroke colors with the new Color Points Tool. New brush improvements provide more flexible and natural looking results.
Improved Photoshop File Support
NEW in Anime Studio Pro 11 - Now new PSD layers will be applied into Anime Studio when the active file is updated in Photoshop. If layers are re-arranged, Anime Studio will maintain its own layer ordering but still reflect the visual changes made from Photoshop.
NEW in Anime Studio Pro 11 - Bone flipping can be essential in certain rigs in Anime Studio. Now any bone set up can be flipped more than once for more flexibility. When you flip a bone mid-animation, a keyframe is created allowing the effect to change at any time.
Smart Bones Enhancements
NEW in Anime Studio Pro 11 - Now when converting a bone to a Smart Bone dial, Anime Studio will create two actions that extend to each constraint on your bone, preserving the neutral position. This makes working with Smart Bones even easier!
NEW in Anime Studio Pro 11 - The Color Points tool allows you to create a gradient-type fill for the objects, based on point positions.
Group with Selection Layers
NEW in Anime Studio Pro 11 - Now you can easily group layers after they have been created with the new Group with Selection Layer option. This saves time and eliminates the need for dragging layers into the group.
Normalize Layer Scale
NEW in Anime Studio Pro 11 - Matching stroke widths on differently scaled layers can now be done in an instant with the new Normalized layer Scale. No more tedious rescaling necessary.
NEW in Anime Studio Pro 11 - You can now show and hide channels on the timeline based on your preferences. This can reduce timeline clutter and help you focus on specific channels for easier editing and animation.
NEW in Anime Studio Pro 11 - Multiple Styles can now have the same name. Anime Studio now references each Style you create or import with a unique ID saving you time and hassle.
Batch Export Enhancements
NEW in Anime Studio Pro 11 - NEW in Anime Studio Pro 11 - New features have been added to the Batch Export panel to make the process of rendering multiple files easier and quicker. Now you can create and save profiles for batches rather than having a specific requirement for each file.
Other New Features
NEW in Anime Studio Pro 11 - The default camera positions now reflect the functionality of a 35mm lens and the Properties panel is now easier to navigate and adds a section for organizing tools. A new preview function allows for faster renders by disabling antialiasing while a new script allows for more shape generation. Viewing your 3D axes can now be done by accessing the View menu.
NEW in Anime Studio Pro 11 - Anime Studio 11 now organizes your imported files for you! All of your files are now put into a new directory keeping them in one central location. A text file listing of your assets is also created for easy reference.
New File Format
NEW in Anime Studio Pro 11 - Anime Studio 11 utilizes a new JSON-based file format with an .anime extension. This is a more modern file format that delivers faster processing when working with files. Backwards compatibility is available to version 5.
NEW in Anime Studio Pro 11 - Several new display options are easily accessible with a click of a button. Choose how you want your thumbnails to be displayed giving you more control. The new Styles category allows you to save style documents for future use.
Anime Studio Pro Features
Anime Studio Pro 11 includes all Debut 11 features in addition to these Pro 11 features.
Revolutionary Smart Bones™
Smart Bones is an incredible feature that reduces or entirely removes distortion around your character's joints - specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls. Watch Video
New Bone Constraints
Several major enhancements have been made to Anime Studio's bone features. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles. Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling. Watch Video
FBX Support for Unity™ Game Developers
Unity™ game developers and users will now be able to use FBX support of animated 2D content in Anime Studio Pro, eliminating the need to create rigid sprites for game development and providing the ability to get the exact look and feel that they want. FBX, the adaptable file format for 3D animation from Autodesk®, is the most common method for integrating animated 2D and 3D assets in Unity.
Import Photoshop Files
Import your existing Photoshop files with all layers intact. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop document. Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Anime Studio as switch layers for quick animating. Watch Video
Bounce, Elastic and Stagger Interpolation
By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. Watch Video
Real Time Media Connection
The new Real Time Media Connection in Anime Studio Proautomatically updates image, movie and audio files in your imported Anime Studio files when edited in an external program. This is a great workflow enhancement for individuals and production studios alike. Watch Video
Separate Render Process
The Batch Exporter and Renderer are now performed as a separate process. Even if you quit from Anime Studio Pro, the render process continues until the job is completed. Watch Video
You can now preview animations before committing to rendering. By going up to File > Preview Animation, a small video file will be created allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. Watch Video
When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Anime Studio Pro 11 does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny. Watch Video
The 64-bit Windows version of Anime Studio Pro 11 will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library.
Graphics Processing Unit (GPU) Acceleration takes advantage of your computer's hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. Watch Video
Random Line Width Refined
In previous versions of Anime Studio, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width. More consistency means a more polished drawing. Watch Video
Nested Layer Controls
Previously, bones could only control their direct children. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy. Watch Video
Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens (or eliminates) the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors. Watch Video
Adjustable Particle Source
With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on "Use base layer as source" in your Layer Settings and you're set! Watch Video
Enhanced Depth of Field
Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range. Watch Video
More scripting access and control. Anime Studio 10 Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons. Watch Video
Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file.
Flexible Import and HD Export Capabilities
Anime Studio can import several kinds of other media files into an animation project. Import QuickTime®, AVI or MPEG-4 video or even 3D scenes from Poser. Image Based Modeling allows you to create 3D objects from 2D vector layers. And the included Content Library contains hundreds of ready to use characters, props and more.
Patch Layers were designed for constructing characters and are similar to masks by allowing you to hide certain parts of a layer. Create each body part separately and then hide the overlapping lines. Adjust the size of the patch to perfectly blend the layers to get the desired style. Watch Video
Anime Studio Pro is a 64 bit application. Improvements in speed and memory will be noticed by all those who use 64 bit machines. Improve rendering speeds and preview performance.
Take notes and make comments on the timeline for future reference.
Hide and see only the bones that you currently need.
Image Cropping Tool
Crop your images easily and directly in Anime Studio.
Easily copy layers and content from one document to another.
Copy and Paste Keyframes
Copy and paste keyframes and animations from one layer to another or even to another document.