Tutorials

Quick View Other Tutorials   

Introduction to Talk Designer Expansion Kit

When Poser 7 was released, it included a fantastic new module called Talk Designer. Talk Designer allows your Poser figure to do lipsynch of wav files within Poser animations.

Talk Designer uses viseme files to animate your figure. Viseme is a fancy term for a file that tells Poser and Talk Designer when this sound is played, make the mouth look like the sound.

Talk Designer Expansion Kit expands your library of viseme files from a few to over two hundred supported chars! This allows you a much greater range of characters you can use within Talk Designer and Poser 7!

Now lets go through the steps of how to use Talk Designer, and the Talk Designer Expansion Kit.

After you purchase the Talk Designer Expansion Kit, just unzip the downloaded file into your Poser 7 directory. The Talk Designer Expansion Kit is setup to save the files in the proper place for you automatically!

Now load a supported figure in Poser 7. For a list of supported characters, you can always look at our sales page on Content Paradise. We always keep that page updated with the latest figures Talk Designer Expansion Kit supports. You can find our page at the following link:

Now that you have loaded a supported character in Poser you need to go to the top menu and choose Window, and then Talk Designer to bring up your Talk Designer settings window.

You should see a window like this:

Now that you have the settings window open, we are ready to setup your animation!

First tell Talk Designer what sound file you will be using. Next to the Sound File: choice on the window there is a box with three ... Click on that box. You can now load either a WAV file or an AIFF file. Once you have the file chosen, click ok to continue.

Next we want to add the text of what your sound file is saying. This step is highly recommended for proper lip sync.

If your sound file isn't a long speech, you can click on the + right before the words Supplemental text and in the dialog that opens you can type in the words. If you have a text file of the speech you can choose to load the text file instead of typing out the words. You only have to do one or the other.

To load the text file click on the ... across from the words Supplemental text and choose your text file. An important note. The text file must be a plain txt file without special characters in it. Some word processing programs will imbed special hidden character files into the saved file. If you are having difficulty with your text file use something like Notepad or the Mac equivalent to save your text file.

Ok, now you need to choose your Viseme map file. Click on the triangle under the Viseme map file choice and scroll down until you see the character you want to use.

Now it is time to configure the animation itself. The Figure choice should be showing the character you have loaded. Occasionally Poser seems to become confused here if you have changed characters. If Poser isn't showing the proper character just click on the triangle next to the figure name and choose the proper character.

Your Start frame and End frame should have auto updated at this point to expand to the length of your sound file. If you want to move the animation just change the start and end frame choice. Make sure however you keep the same total number of frames for the lipsync, otherwise your animation will be distorted.

Poser 7 included a new feature called Layers within animations. This allows you to layer one animation along with other layers making a much more complex total animation. Under the Create Keyframes choice you can decide if you want to put the lipsync animation in a New animation layer or keep it in the base layer. For a practice animation you can use either.

The enunciation slider is used to increase strongly the character moves their lips. If you find that your animation is not clear enough you can slide this slider up in strength.

Head Motions is our next step. Eye Blink Rate tells Poser how many blinks per minute (bpm) you want your character to blink during the animation. This blinking helps make the character look more real. Poser also has the Create head motion choice on by default. I recommend leaving this choice on, it causes slight head movements in your character while talking, again giving more realism.

Last we reach the Emotional Tweaks. These sliders allow you to increase the emotions on the face of your character during the animation. Currently these sliders need a corresponding face file to be used. Only a few of the figures in the Talk Designer Expansion Kit include these face files. We have recently found a way to increase the number of face files for certain characters and will be adding more in a future free update. If your character doesn't support this feature, these sliders will have no effect on your animation.

Now you are at the end of the settings! It's time to run your animation! Hit the Apply button to Apply the animation to Poser and go back into the main room. From there just hit the Play button at the bottom of your screen and see your character come to life!

That is all it takes to add a lipsynch animation within Poser 7! If you have any questions about Talk Designer Expansion Kit or have a suggestion for a character we should add please feel free to contact us at either our e-mail: or visit our support forum at