Moho Pro 13 is changing the animation software game. We’ve combined the most powerful animation technology with state-of-the-art professional animation tools, so your best animation projects come to life faster and easier.Digital Copy $399.99 Get a 30-Day Free Trial
Includes language support for: English, Spanish, French, German, Chinese (Simplified) and Japanese.
Be sure to check the System Requirements
Moho Pro 13 Additional Features
Smart Bones is an incredible feature that reduces or entirely removes distortion around your character's joints - specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example, with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it so much easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls. Watch Video
Bone Constraints include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. Target bones help bones point in the right direction rather than having the need to consistently set angles Watch Video
FBX Support for Unity™ Game Developers
Unity™ game developers and users can use FBX support of animated 2D content in Moho Pro, eliminating the need to create rigid sprites for game development and providing the ability to get the exact look and feel that they want. FBX, the adaptable file format for 3D animation from Autodesk®, is the most common method for integrating animated 2D and 3D assets in Unity. Watch Video
Import Photoshop Files
Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Moho Pro as switch layers for quick animating. Watch Video
Bounce, Elastic and Stagger Interpolation
By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes, without the need for additional keyframes. Watch Video
Real Time Media Connection
The Real Time Media Connection in Moho Pro automatically updates image, movie, and audio files in your imported files when edited in an external program. This is a great workflow enhancement for individuals and production studios alike. Watch Video
Separate Render Process
The Batch Exporter and Renderer are now performed as a separate process. Even if you quit Moho Pro, the render process continues until the job is completed. Watch Video
Preview animations before committing to rendering. By selecting File > Preview Animation, a small video file will be created, allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. Watch Video
When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Moho Pro does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny. Watch Video
Graphics Processing Unit (GPU) Acceleration takes advantage of your computer's hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost reduces pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. Watch Video
Nested Layer Controls
If you have a group inside a bone layer and vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if Nested Layers Controls are turned on. This allows for more powerful rigging options, while simultaneously simplifying and adding more organization to the layer hierarchy. Watch Video
With Flexi-Binding, you can isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens or eliminates the need to separate artwork on Frame Zero and then put it back together again with the Offset Bone tool. Watch Video
Adjustable Particle Source
With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on "Use base layer as source" in your Layer Settings and you're set! Watch Video
Enhanced Depth of Field
Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range. Watch Video
Moho Pro offers advanced scripting support, access, control, and updates. Advanced technical users can create more personalized tools and add-ons. Watch Video
Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file.
Flexible Import and HD Export Capabilities
Import media files including QuickTime®, AVI, or MPEG-4 video into your animation project. Image Based Modeling allows you to create 3D objects from 2D vector layers. And the included Content Library contains hundreds of ready to use characters, props and more.
Patch Layers were designed for constructing characters and are similar to masks by allowing you to hide certain parts of a layer. Create each body part separately and then hide the overlapping lines. Adjust the size of the patch to perfectly blend the layers to get your desired style. Watch Video
Hide and see only the bones that you currently need.
Image Cropping Tool
Crop your images easily and directly in Moho.
Easily copy layers and content from one document to another.
Copy and Paste Keyframes
Copy and paste keyframes and animations from one layer to another or even to another document.
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