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Installing Figures That Use Encoded Geometry Files

For Poser versions 5 through 7

Most Poser content is supplied in the form of a compressed Runtime folder which contains all the files needed to use the item in question, in an appropriate directory structure. However, some highly-modified figures require a bit of extra work to install...Most Poser content is provided in the form of a compressed Runtime folder, containing just the files (OBJ, CR2, textures, etc.) needed for the particular figure or prop that you're installing, in the correct folder hierarchy that will allow Poser's library routines to properly integrate the new item(s) into Poser's library. Some content providers build installer applications that do the work of placing the files and folders; for the most part, once you're used to installing Poser content it's not difficult.

However, one specific issue does arise occasionally. Some custom figures are built using a modified version of the original geometry of another figure- the "Glamorous Jessi" sold on Content Paradise is one example- and provide a special kind of file that requires you to have the original geometry file in place, and which must be used with a decoding utility.

Decoding utilities are available at the following sites-

http://www.sandylodge.demon.co.uk/ (Objaction Mover for Windows, in the Utilities section)

http://www.soft-rabbit.com (Maconverter for OS9/Classic OSX, in the Macutilities section)

http://www.geocities.com/RTEJava/alpha/ (RTE Java cross-platform encoder/decoder)

To use these utilities with Poser you will need three things- the utility itself, the original OBJ file that was installed for the basic figure, and the custom geometry file, which is supplied in .pcf or .rte format. You can decode the PCF or RTE file by launching the decoding utility and supplying the location of the original OBJ and that of the PCF/RTE file; the utility will then generate the new, custom OBJ that will be used in the new Poser figure.

For example, if one downloads the Glamorous Jessi figure, one will get a ZIP file containing a Runtime, which has in it three folders-

Geometries, Libraries and Textures. In the Textures folder one will find two folders, Digital Dreams and Poser 6 Textures.

The Poser 6 Textures folder has in it some additional JPEG files used to apply transparency to parts of the new figure, while the Digital Dreams folder has in it a pair of JPEG images used to map to the Glamorous Jessi monokini swimsuit.

The Libraries folder contains a character folder and a Pose folder; the Pose folder contains a set of poses within a Glamorous Jessi folder, while the character folder contains a Jessi folder that has CR2 and RSR files for five figures- Glamorous Jessi, Glamorous Glennis, two monikinis and a "Universal Null" item.

The Geometries folder contains a Digital Dreams folder that has in it nine OBJ files including the monokini OBJ as well as custom OBJ files that allow Glam Jessi to wear heels; there are also two PCF files, Glamorous Jessi 36 and Glamorous Jessi 36H. Both of these files will need to be decoded in order to use the figure.

So one would download the decoder and the Glamorous Jessi package, decompress the Glamorous Jessi runtime, and prepare to decode.

Unfortunately the decoding utility won't decompress the basic Jessi OBZ files that Poser 6 installs; these OBZ files should be copied from the Poser 6/Runtime/libraries/character/Jessi folder to the Desktop. Specifically, you'll want copies of the Jessi.obz and JessiHiRes.obz files; you can use Stuffit Expander or Poser's "Uncompress Files" Python script (see below) to expand these files into OBJ format.

To use Poser 6's Python script, first be sure that you're running version; download and run the Poser 6 SR2 Updater if necessary. Then, after launching Poser, just choose "Python Scripts" from the Window menu, then click the "Utility Funcs" button to bring up the utility scripts palette, then click the "UnCompress Files" button, and then in the dialog that shows up, click the button with the directory path on it to browse to the file (or directory) you want to decompress, be sure to check the "Uncompress geometry files" option, and click OK. Python will chew on the files and let you know when they're decompressed.

Now, with the OBJ files ready, launch the decoding utility. Objaction Mover has two buttons that allow you to find the source file and the PCF file that you'll be decoding, and a third "Convert" button. Click the Seed File button to locate the original OBJ (the one you just decompressed), then click the Difference File button to locate the PCF file, and finally the Convert button to produce a decoded OBJ in the same folder as the encoded PCF file (in this case, /Runtime/Geometries/Digital Dreams)

Once you've gone through all that, you can then merge the Runtime that has all the Glamorous Jessi files into the Poser 6 Runtime by copying it from the Desktop (or wherever you've stored it) and pasting it directly into the Poser 6 folder; Windows will alert you that there's already a Runtime folder present and will ask you if you want to merge the folders, to which you reply "Yes to All". Windows will take care of the details.

Mac users will need to place the files by hand; after all the Runtime browsing needed to make this operation work, however, this shouldn't be too much of a challenge. For additional information, this tutorial should be helpful.

If you have already merged the Glamorous Jessi Runtime into the main Poser 6 Runtime, all you'll need to do is to decompress the Jessi OBZ files into OBJ, then decode the Glamorous Jessi PCF files using Objaction Mover or Maconverter, and you're all set- Glamorous Jessi, Glamorous Glennis and their monokinis will show up in the Jessi folder in the Figures section of your Library palette.

The same general procedure should be used to decode the geometry files for the Cubed Babies and other figures that use RTE files; the "seed" file for the Cubed Babies RTE files is available in the Poser 6/Runtime/Geometries/NudeInfant folder in OBZ form- it will need to be decompressed to OBJ as described above before being used to decode the RTE files.

We urge users to carefully read the documentation for any figure that they intend to purchase, to ensure that all necessary files are provided, and to familiarize themselves with the necessary installation process.