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Creating a Scene Using Poser, Vue and Photoshop

Tobias Sugar demonstrates how Poser, Vue and Photoshop create the ideal toolset for any imaginable illustration. Poser's render engine provides the detail he needs for foreground characters and objects, Vue allows him to create an atmosphere for his scene that is highly realistic, and Photoshop enables him to composite and finesse the final illustration.

Creating a Scene Using Poser, Vue and Photoshop

By Tobias Sugar

For me, using Poser combined with Vue and Photoshop creates the ideal toolset for any imaginable illustration. While Poser's render engine provides the detail I need for foreground characters and objects, Vue allows me to create an atmosphere for my scene that is highly realistic, and Photoshop enables me to composite and finesse the final illustration. Featured in this scene is content from Sanctum Art and James from Poser 6.

I begin by laying out my scene composition in Vue, where I identify the light sources of the scene, focal view, and the atmospheric quality that will suggest the mood of the overall image. I start with just the background elements and build forward towards the camera. For this scene, I did not create the render in one pass but rather used a series of area renders and patched them with Photoshop. I chose this method because the Grim characters present in the scene have an extremely high polygon count, and it would not have been possible to arrange the entire scene with all the content present on my machine.

Instead, I developed a series of .pz3 files that contained the Grim soldier in various positions. I then imported the pz3s directly into Vue at different times to place each soldier in the scene. For the vehicle, I exported an .obj from Poser and imported that into Vue. I presumed that this uses a little less memory as a method of import because I needed the vehicle present at all times due to the headlights.

The lighting used is volumetric. The headlights were created with spotlights placed in the right positions and a glow material applied within Vue to the lens portions of the vehicle obj. Lamp posts were added after the main camera angle was found and were built with meta shapes and point lights in Vue. Most of the props in the scene were available in the Vue 5 Infinite library, including the building up close, and skyscrapers in the distance.

All the foreground characters (of which there are 4) were rendered separately in Poser and layered into my final .psd along with their shadows. I did my best to match the lighting from the scene and there was considerable adjustment of hue and saturation throughout the process to match the colortones.

The final step was a time consuming process of postwork in Photoshop using my tablet and photoshop brushes. All the city lights in the distance were done this way, as well as the fire and smoke, bright reflections of the soldiers in the foreground, and blood on James's face. The puddle of water was a reflection generated entirely in Photoshop, and everything was given a wash with the brush for that illustrated quality.

My work can also be viewed at .