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Wetlook Eyes and Lips

For use with Poser 7 as well as Posers 5 or 6

Achieving a realistic wetlook effect on the eyes and lips has been virtually impossible in releases of Poser prior to 5. Poser's Firefly renderer now makes it possible to create this effect, via the Firefly renderer's Shader Node System.

Tutorial by Colm Jackson of www.RuntimeDNA.com

Achieving a realistic wetlook effect on the eyes and lips has been virtually impossible in earlier releases of Poser. Poser 5's Firefly renderer now makes it possible to create this effect, via the new renderer's Shader Node System.

In this tutorial, we will discover how to set-up the 'Anisotropic' Shader on the eye white, eyeball, iris, and lips of a Daz 3D Victoria 2 figure.

To begin, we'll set-up our figure in the face camera.

This will provide a clear look at the eyes. A simple three infinite light setup was used for these renders. Lighting plays a significant role in achieving this effect. I would recommend a very simple setup to start. As you get more confident with the rendering system, you should experiment with different lighting setups such as spotlights.

We'll need to set-up a shader for the eyeballs.

The eyeball is a transparent geometry specifically set up for overall eye glossiness. In the Material Room, select the 'Eyeball' material of the figure.

Create a 'New Node' for specular color.

This can be done by clicking the "New Node" button, which is circled in red in the image.

Navigate down the tree through Lighting and Specular to Anisotropic. This will give you a default setup shader.

Set up the Anisotropic Shader.

Follow the the settings shown here. Make sure that the Specular color in the Shader Box is almost black.

Note: that the 'U' and 'V' Highlight modifies the size and the shape of the highlight.

Repeat the process for the 'Eyewhites' but this time set the Specular color to a grey shade just a little lighter than medium grey.

Next we'll set-up the 'Iris' shader.

Set the Specular color in the 'PoserSurface' rollout to medium grey and in the Shader Box set the Secular color to a shade of grey just a little darker than medium.

Follow the settings as shown here, making sure to set both of the Specular colors.

At this point, it is important to do a test render using the Firefly renderer as the final production render. This may take some time. As we said earlier, the lighting plays an essential role in how well the shader will work. Experimentation maybe needed at this point to make things look right. Also prior to rendering, it would be prudent to save your Poser 5 scene.

When you are satisfied with the test results, set up the renderer for a final production render.