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Brent Rodenhiser's Pieta Tutorial

For use with Poser 5, Poser Artist/4, and Poser Pro Pack

I've been asked by Curious Labs to put together a tutorial on my Pieta image, specifically using the hair presets in Poser as fabric elements. I've been asked to put together a tutorial on my Pieta image, specifically using the hair presets in Poser as fabric elements. First let me give you a run down of the software that was used. All editing and rendering was done in Bryce 4.1, character creation was done in Poser 4 and post-render tweaking was done in Photoshop 5.5 and KPT power tools. (a highly recommended Photoshop plugin)

My first step was to pose the figures. I used the default P4 woman and P4 male figures because these figures come with more editing options, especially with the facial features. After posing the figures to my satisfaction, I exported the file into Bryce as a Dxf object. The object was then smoothed 6 times. Press the [e] button next to the object and the smooth option appears as seen below.

With the proper lighting and material applied, the following Bryce image was created.

I then exported the hair preset into Bryce and repeated the same edit procedure as above. Notice that the poser image above has pieces missing. These parts were deleted to decrease the file size in Bryce. I knew they would not be visible in the final image. To make the dress parts, I used only one hair preset, Female Hair 5. Several hair objects were placed on each figure, then stretched and compressed to achieve the look of flowing clothing. In the image below, I've deleted the figures so that you can see how the different hair objects are interacting with eachother.

The final image uses 47 hair objects. Positioning the pieces took lots of experimentation and sometimes just pure luck. Below, is the combination of the two figures with all 47 hair objects.

This final image was cropped after some subtle post-render editing was done with Photoshop and the KPT Goo plugin. Hopefully, this tutorial will provide inspiration and encouragement to create by exploring and experimenting. After all, that's what it's all about. Feel free to give a shout if you have any questions.