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Applying Displacement Maps

For use with Poser 5 and Poser 6

This is a simple tutorial showing how to apply a displacement map. Along the way you will also learn a little about texture nodes, saving materials, and applying them. I believe that the P5 material room is perhaps the coolest element of the new stuff. It is easy to use once you understand the lingo, and it can make some truly powerfull effects! If you don't believe me.... wait until the special effects tutorial!by Eric VanDycke

Preface

This is a simple tutorial showing how to apply a displacement map. Along the way you will also learn a little about texture nodes, saving materials, and applying them. I believe that the P5 material room is perhaps the coolest element of the new stuff. It is easy to use once you understand the lingo, and it can make some truly powerfull effects! If you don't believe me.... wait until the special effects tutorial!

Supplies:

Poser 5

Supplies zip file (contains: 2 Displacment Maps, Material Preset, Base Scene File)

-The download is available at the bottom of this tutorial

Step 1: Open the Provided BallScene.pz3

Once open, select the Ball Prop.

Step 2: Render Settings

Open the render settings window (Ctrl-Y) and change the settings to the ones shown below:

Turn Cast Shadows On

Set the Displacment Bounds to 1.0

(This greatly effects the usefullness of the displacment settings. The value here should be a bit greater then your highest displacement setting used in the material room)

Step 3: Enter the Material Room

Note:You can make the window bigger by click and dragging the lower right hand corner of the window. Lots of room here is a bonus.

Step 4: Applying the Map

Ok, Right Click on the little plug icon on the Displacment bar of the main node:

A Window will pop up, select new node, then another window will pop up, select 2D Textures, yet another window will pop up, select image map, and click on it.

This will create an empy image map node off the displacement setting. An empty node is no good to no one, so we will give it a texture to apply.

Note: to see the texture map, etc that is being applied by a node, just click on the eye icon (eyecon?) for that node in it's upper right hand corner.

Next a browse window will pop up, go look for your texture map!

Ours is under:

[Poser 5 Program Directory]/Runtime/textures/DNA Materials/DisMaps/

Look for VertRidges01.jpg

Hit OK

And you will be back out into the material lab:

Step 5: Test Render

Ok, head back into the Pose room, and render it out. It should look like this:

Neat... but lets build something a little cooler! How about a bumpy metal look? (Hold on to your seats, now we are getting into some cool areas!)

Step 6: Back into the Material Room

Head Back in. Add a new node off the Diffuse Color Box (Remember... Right click the plug) This time go -- New Node --> 3D Textures --> Turbulence:

Default Settings are fine.

This node will add a black and white cloudy patina to the object.

Now add a Node off the Bump Box (Yes you can have both a bump map and a displacement map on the same material!!!) New Node --> 3D Textures --> Noise

Set the following values for the Noise Node:

X_Index: 0

Y_Index_0.3

Z_Index: 0

Min: (The first one) : 0

Min: (2nd One): 0.17

Ok Before we finish here, On the Main Material Bar, Change:

Displacement to 0.5

Bump to 0.1

Highlight Size to 0.5

Step 7: Saving Your Material

-Open the Materials Side Bar/Palette.

-Click on the little + sign

-Give it a name when prompted.

Now you can use this material on anything!!!!

Step 8: Test Render

Then head back to the Pose room and render:

The Same Material on a Torus I made in UV Mapper Pro.

And on the P5 Fem CatSuit:

Hey... that dosen't work that good.... But we can fix it!!!

Head back into the material room....

And in the Displament Map Node's Settings... change:

U Scale to 0.1

V Scale to 0.1

This makes the map a 100th of the original size. (What was one tile for the whole uv map is now 10 tiles x 10 tiles, or 100 tiles) Head back into the Pose room and render: